org.collada._2005._11.colladaschema
Class ProfileGLSL.Type.Technique.Pass.Shader

java.lang.Object
  extended by org.collada._2005._11.colladaschema.ProfileGLSL.Type.Technique.Pass.Shader
Enclosing class:
ProfileGLSL.Type.Technique.Pass

public static class ProfileGLSL.Type.Technique.Pass.Shader
extends Object

Java class for anonymous complex type.

The following schema fragment specifies the expected content contained within this class.

 <complexType>
   <complexContent>
     <restriction base="{http://www.w3.org/2001/XMLSchema}anyType">
       <sequence>
         <element name="annotate" type="{http://www.collada.org/2005/11/COLLADASchema}fx_annotate_common" maxOccurs="unbounded" minOccurs="0"/>
         <sequence minOccurs="0">
           <element name="compiler_target">
             <complexType>
               <simpleContent>
                 <extension base="<http://www.w3.org/2001/XMLSchema>NMTOKEN">
                 </extension>
               </simpleContent>
             </complexType>
           </element>
           <element name="compiler_options" type="{http://www.w3.org/2001/XMLSchema}string" minOccurs="0"/>
         </sequence>
         <element name="name">
           <complexType>
             <simpleContent>
               <extension base="<http://www.w3.org/2001/XMLSchema>NCName">
                 <attribute name="source" type="{http://www.w3.org/2001/XMLSchema}NCName" />
               </extension>
             </simpleContent>
           </complexType>
         </element>
         <element name="bind" maxOccurs="unbounded" minOccurs="0">
           <complexType>
             <complexContent>
               <restriction base="{http://www.w3.org/2001/XMLSchema}anyType">
                 <choice>
                   <group ref="{http://www.collada.org/2005/11/COLLADASchema}glsl_param_type"/>
                   <element name="param">
                     <complexType>
                       <complexContent>
                         <restriction base="{http://www.w3.org/2001/XMLSchema}anyType">
                           <attribute name="ref" use="required" type="{http://www.w3.org/2001/XMLSchema}string" />
                         </restriction>
                       </complexContent>
                     </complexType>
                   </element>
                 </choice>
                 <attribute name="symbol" use="required" type="{http://www.w3.org/2001/XMLSchema}NCName" />
               </restriction>
             </complexContent>
           </complexType>
         </element>
       </sequence>
       <attribute name="stage" type="{http://www.collada.org/2005/11/COLLADASchema}glsl_pipeline_stage" />
     </restriction>
   </complexContent>
 </complexType>
 


Nested Class Summary
static class ProfileGLSL.Type.Technique.Pass.Shader.Bind
          Java class for anonymous complex type.
static class ProfileGLSL.Type.Technique.Pass.Shader.CompilerTarget
          Java class for anonymous complex type.
static class ProfileGLSL.Type.Technique.Pass.Shader.Name
          Java class for anonymous complex type.
 
Field Summary
protected  List<FxAnnotateCommon> annotate
           
protected  List<ProfileGLSL.Type.Technique.Pass.Shader.Bind> bind
           
protected  String compilerOptions
           
protected  ProfileGLSL.Type.Technique.Pass.Shader.CompilerTarget compilerTarget
           
protected  ProfileGLSL.Type.Technique.Pass.Shader.Name name
           
protected  GlslPipelineStage stage
           
 
Constructor Summary
ProfileGLSL.Type.Technique.Pass.Shader()
           
 
Method Summary
 List<FxAnnotateCommon> getAnnotate()
          Gets the value of the annotate property.
 List<ProfileGLSL.Type.Technique.Pass.Shader.Bind> getBind()
          Gets the value of the bind property.
 String getCompilerOptions()
          Gets the value of the compilerOptions property.
 ProfileGLSL.Type.Technique.Pass.Shader.CompilerTarget getCompilerTarget()
          Gets the value of the compilerTarget property.
 ProfileGLSL.Type.Technique.Pass.Shader.Name getName()
          Gets the value of the name property.
 GlslPipelineStage getStage()
          Gets the value of the stage property.
 void setCompilerOptions(String value)
          Sets the value of the compilerOptions property.
 void setCompilerTarget(ProfileGLSL.Type.Technique.Pass.Shader.CompilerTarget value)
          Sets the value of the compilerTarget property.
 void setName(ProfileGLSL.Type.Technique.Pass.Shader.Name value)
          Sets the value of the name property.
 void setStage(GlslPipelineStage value)
          Sets the value of the stage property.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Field Detail

annotate

protected List<FxAnnotateCommon> annotate

compilerTarget

protected ProfileGLSL.Type.Technique.Pass.Shader.CompilerTarget compilerTarget

compilerOptions

protected String compilerOptions

name

protected ProfileGLSL.Type.Technique.Pass.Shader.Name name

bind

protected List<ProfileGLSL.Type.Technique.Pass.Shader.Bind> bind

stage

protected GlslPipelineStage stage
Constructor Detail

ProfileGLSL.Type.Technique.Pass.Shader

public ProfileGLSL.Type.Technique.Pass.Shader()
Method Detail

getAnnotate

public List<FxAnnotateCommon> getAnnotate()
Gets the value of the annotate property.

This accessor method returns a reference to the live list, not a snapshot. Therefore any modification you make to the returned list will be present inside the JAXB object. This is why there is not a set method for the annotate property.

For example, to add a new item, do as follows:

    getAnnotate().add(newItem);
 

Objects of the following type(s) are allowed in the list FxAnnotateCommon


getCompilerTarget

public ProfileGLSL.Type.Technique.Pass.Shader.CompilerTarget getCompilerTarget()
Gets the value of the compilerTarget property.

Returns:
possible object is ProfileGLSL.Type.Technique.Pass.Shader.CompilerTarget

setCompilerTarget

public void setCompilerTarget(ProfileGLSL.Type.Technique.Pass.Shader.CompilerTarget value)
Sets the value of the compilerTarget property.

Parameters:
value - allowed object is ProfileGLSL.Type.Technique.Pass.Shader.CompilerTarget

getCompilerOptions

public String getCompilerOptions()
Gets the value of the compilerOptions property.

Returns:
possible object is String

setCompilerOptions

public void setCompilerOptions(String value)
Sets the value of the compilerOptions property.

Parameters:
value - allowed object is String

getName

public ProfileGLSL.Type.Technique.Pass.Shader.Name getName()
Gets the value of the name property.

Returns:
possible object is ProfileGLSL.Type.Technique.Pass.Shader.Name

setName

public void setName(ProfileGLSL.Type.Technique.Pass.Shader.Name value)
Sets the value of the name property.

Parameters:
value - allowed object is ProfileGLSL.Type.Technique.Pass.Shader.Name

getBind

public List<ProfileGLSL.Type.Technique.Pass.Shader.Bind> getBind()
Gets the value of the bind property.

This accessor method returns a reference to the live list, not a snapshot. Therefore any modification you make to the returned list will be present inside the JAXB object. This is why there is not a set method for the bind property.

For example, to add a new item, do as follows:

    getBind().add(newItem);
 

Objects of the following type(s) are allowed in the list ProfileGLSL.Type.Technique.Pass.Shader.Bind


getStage

public GlslPipelineStage getStage()
Gets the value of the stage property.

Returns:
possible object is GlslPipelineStage

setStage

public void setStage(GlslPipelineStage value)
Sets the value of the stage property.

Parameters:
value - allowed object is GlslPipelineStage

CroftSoft Javadoc

CroftSoft COLLADA JAXB Javadoc (2006-11-13 15:08:25)