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| Uses of Asset in org.collada._2005._11.colladaschema |
|---|
| Fields in org.collada._2005._11.colladaschema declared as Asset | |
|---|---|
protected Asset |
VisualScene.asset
|
protected Asset |
Source.asset
|
protected Asset |
ProfileGLSL.Type.asset
|
protected Asset |
ProfileGLES.Type.asset
|
protected Asset |
ProfileGLES.Type.Technique.asset
|
protected Asset |
ProfileCOMMON.Type.asset
|
protected Asset |
ProfileCOMMON.Type.Technique.asset
|
protected Asset |
ProfileCG.Type.asset
|
protected Asset |
ProfileCG.Type.Technique.asset
|
protected Asset |
PhysicsScene.asset
|
protected Asset |
PhysicsModel.asset
|
protected Asset |
PhysicsMaterial.asset
|
protected Asset |
Node.asset
|
protected Asset |
Material.asset
|
protected Asset |
Light.asset
|
protected Asset |
LibraryVisualScenes.asset
|
protected Asset |
LibraryPhysicsScenes.asset
|
protected Asset |
LibraryPhysicsModels.asset
|
protected Asset |
LibraryPhysicsMaterials.asset
|
protected Asset |
LibraryNodes.asset
|
protected Asset |
LibraryMaterials.asset
|
protected Asset |
LibraryLights.asset
|
protected Asset |
LibraryImages.asset
|
protected Asset |
LibraryGeometries.asset
|
protected Asset |
LibraryForceFields.asset
|
protected Asset |
LibraryEffects.asset
|
protected Asset |
LibraryControllers.asset
|
protected Asset |
LibraryCameras.asset
|
protected Asset |
LibraryAnimations.asset
|
protected Asset |
LibraryAnimationClips.asset
|
protected Asset |
Image.asset
|
protected Asset |
Geometry.asset
|
protected Asset |
ForceField.asset
|
protected Asset |
Extra.asset
|
protected Asset |
Effect.asset
|
protected Asset |
Controller.asset
|
protected Asset |
COLLADA.asset
|
protected Asset |
Camera.asset
|
protected Asset |
AnimationClip.asset
|
| Methods in org.collada._2005._11.colladaschema that return Asset | |
|---|---|
Asset |
ObjectFactory.createAsset()
Create an instance of Asset |
Asset |
VisualScene.getAsset()
The visual_scene element may contain an asset element. |
Asset |
Source.getAsset()
The source element may contain an asset element. |
Asset |
ProfileGLSL.Type.getAsset()
Gets the value of the asset property. |
Asset |
ProfileGLES.Type.getAsset()
Gets the value of the asset property. |
Asset |
ProfileGLES.Type.Technique.getAsset()
Gets the value of the asset property. |
Asset |
ProfileCOMMON.Type.getAsset()
Gets the value of the asset property. |
Asset |
ProfileCOMMON.Type.Technique.getAsset()
The technique element may contain an asset element. |
Asset |
ProfileCG.Type.getAsset()
Gets the value of the asset property. |
Asset |
ProfileCG.Type.Technique.getAsset()
The technique element may contain an asset element. |
Asset |
PhysicsScene.getAsset()
The physics_scene element may contain an asset element. |
Asset |
PhysicsModel.getAsset()
The physics_model element may contain an asset element. |
Asset |
PhysicsMaterial.getAsset()
The physics_material element may contain an asset element. |
Asset |
Node.getAsset()
The node element may contain an asset element. |
Asset |
Material.getAsset()
The material element may contain an asset element. |
Asset |
Light.getAsset()
The light element may contain an asset element. |
Asset |
LibraryVisualScenes.getAsset()
The library_visual_scenes element may contain an asset element. |
Asset |
LibraryPhysicsScenes.getAsset()
The library_physics_scenes element may contain an asset element. |
Asset |
LibraryPhysicsModels.getAsset()
The library_physics_models element may contain an asset element. |
Asset |
LibraryPhysicsMaterials.getAsset()
The library_physics_materials element may contain an asset element. |
Asset |
LibraryNodes.getAsset()
The library_nodes element may contain an asset element. |
Asset |
LibraryMaterials.getAsset()
The library_materials element may contain an asset element. |
Asset |
LibraryLights.getAsset()
The library_lights element may contain an asset element. |
Asset |
LibraryImages.getAsset()
The library_images element may contain an asset element. |
Asset |
LibraryGeometries.getAsset()
The library_geometries element may contain an asset element. |
Asset |
LibraryForceFields.getAsset()
The library_force_fields element may contain an asset element. |
Asset |
LibraryEffects.getAsset()
The library_effects element may contain an asset element. |
Asset |
LibraryControllers.getAsset()
The library_controllers element may contain an asset element. |
Asset |
LibraryCameras.getAsset()
The library_cameras element may contain an asset element. |
Asset |
LibraryAnimations.getAsset()
The library_animations element may contain an asset element. |
Asset |
LibraryAnimationClips.getAsset()
The library_animation_clips element may contain an asset element. |
Asset |
Image.getAsset()
The image element may contain an asset element. |
Asset |
Geometry.getAsset()
The geometry element may contain an asset element. |
Asset |
ForceField.getAsset()
The force_field element may contain an asset element. |
Asset |
Extra.getAsset()
The extra element may contain an asset element. |
Asset |
Effect.getAsset()
The effect element may contain an asset element. |
Asset |
Controller.getAsset()
The controller element may contain an asset element. |
Asset |
COLLADA.getAsset()
The COLLADA element must contain an asset element. |
Asset |
Camera.getAsset()
The camera element may contain an asset element. |
Asset |
AnimationClip.getAsset()
The animation_clip element may contain an asset element. |
| Methods in org.collada._2005._11.colladaschema with parameters of type Asset | |
|---|---|
void |
VisualScene.setAsset(Asset value)
The visual_scene element may contain an asset element. |
void |
Source.setAsset(Asset value)
The source element may contain an asset element. |
void |
ProfileGLSL.Type.setAsset(Asset value)
Sets the value of the asset property. |
void |
ProfileGLES.Type.setAsset(Asset value)
Sets the value of the asset property. |
void |
ProfileGLES.Type.Technique.setAsset(Asset value)
Sets the value of the asset property. |
void |
ProfileCOMMON.Type.setAsset(Asset value)
Sets the value of the asset property. |
void |
ProfileCOMMON.Type.Technique.setAsset(Asset value)
The technique element may contain an asset element. |
void |
ProfileCG.Type.setAsset(Asset value)
Sets the value of the asset property. |
void |
ProfileCG.Type.Technique.setAsset(Asset value)
The technique element may contain an asset element. |
void |
PhysicsScene.setAsset(Asset value)
The physics_scene element may contain an asset element. |
void |
PhysicsModel.setAsset(Asset value)
The physics_model element may contain an asset element. |
void |
PhysicsMaterial.setAsset(Asset value)
The physics_material element may contain an asset element. |
void |
Node.setAsset(Asset value)
The node element may contain an asset element. |
void |
Material.setAsset(Asset value)
The material element may contain an asset element. |
void |
Light.setAsset(Asset value)
The light element may contain an asset element. |
void |
LibraryVisualScenes.setAsset(Asset value)
The library_visual_scenes element may contain an asset element. |
void |
LibraryPhysicsScenes.setAsset(Asset value)
The library_physics_scenes element may contain an asset element. |
void |
LibraryPhysicsModels.setAsset(Asset value)
The library_physics_models element may contain an asset element. |
void |
LibraryPhysicsMaterials.setAsset(Asset value)
The library_physics_materials element may contain an asset element. |
void |
LibraryNodes.setAsset(Asset value)
The library_nodes element may contain an asset element. |
void |
LibraryMaterials.setAsset(Asset value)
The library_materials element may contain an asset element. |
void |
LibraryLights.setAsset(Asset value)
The library_lights element may contain an asset element. |
void |
LibraryImages.setAsset(Asset value)
The library_images element may contain an asset element. |
void |
LibraryGeometries.setAsset(Asset value)
The library_geometries element may contain an asset element. |
void |
LibraryForceFields.setAsset(Asset value)
The library_force_fields element may contain an asset element. |
void |
LibraryEffects.setAsset(Asset value)
The library_effects element may contain an asset element. |
void |
LibraryControllers.setAsset(Asset value)
The library_controllers element may contain an asset element. |
void |
LibraryCameras.setAsset(Asset value)
The library_cameras element may contain an asset element. |
void |
LibraryAnimations.setAsset(Asset value)
The library_animations element may contain an asset element. |
void |
LibraryAnimationClips.setAsset(Asset value)
The library_animation_clips element may contain an asset element. |
void |
Image.setAsset(Asset value)
The image element may contain an asset element. |
void |
Geometry.setAsset(Asset value)
The geometry element may contain an asset element. |
void |
ForceField.setAsset(Asset value)
The force_field element may contain an asset element. |
void |
Extra.setAsset(Asset value)
The extra element may contain an asset element. |
void |
Effect.setAsset(Asset value)
The effect element may contain an asset element. |
void |
Controller.setAsset(Asset value)
The controller element may contain an asset element. |
void |
COLLADA.setAsset(Asset value)
The COLLADA element must contain an asset element. |
void |
Camera.setAsset(Asset value)
The camera element may contain an asset element. |
void |
AnimationClip.setAsset(Asset value)
The animation_clip element may contain an asset element. |
|
CroftSoft Javadoc | |||||||||
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