Uses of Class
org.collada._2005._11.colladaschema.TargetableFloat

Uses of TargetableFloat in org.collada._2005._11.colladaschema
 

Fields in org.collada._2005._11.colladaschema declared as TargetableFloat
protected  TargetableFloat Camera.Optics.TechniqueCommon.Perspective.aspectRatio1
           
protected  TargetableFloat Camera.Optics.TechniqueCommon.Perspective.aspectRatio2
           
protected  TargetableFloat Light.TechniqueCommon.Point.constantAttenuation
           
protected  TargetableFloat Light.TechniqueCommon.Spot.constantAttenuation
           
protected  TargetableFloat RigidConstraint.TechniqueCommon.Spring.Angular.damping
           
protected  TargetableFloat RigidConstraint.TechniqueCommon.Spring.Linear.damping
           
protected  TargetableFloat RigidBody.TechniqueCommon.Shape.density
           
protected  TargetableFloat InstanceRigidBody.TechniqueCommon.Shape.density
           
protected  TargetableFloat PhysicsMaterial.TechniqueCommon.dynamicFriction
           
protected  TargetableFloat Light.TechniqueCommon.Spot.falloffAngle
           
protected  TargetableFloat Light.TechniqueCommon.Spot.falloffExponent
           
protected  TargetableFloat Light.TechniqueCommon.Point.linearAttenuation
           
protected  TargetableFloat Light.TechniqueCommon.Spot.linearAttenuation
           
protected  TargetableFloat RigidBody.TechniqueCommon.mass
           
protected  TargetableFloat RigidBody.TechniqueCommon.Shape.mass
           
protected  TargetableFloat InstanceRigidBody.TechniqueCommon.mass
           
protected  TargetableFloat InstanceRigidBody.TechniqueCommon.Shape.mass
           
protected  TargetableFloat Light.TechniqueCommon.Point.quadraticAttenuation
           
protected  TargetableFloat Light.TechniqueCommon.Spot.quadraticAttenuation
           
protected  TargetableFloat PhysicsMaterial.TechniqueCommon.restitution
           
protected  TargetableFloat PhysicsMaterial.TechniqueCommon.staticFriction
           
protected  TargetableFloat RigidConstraint.TechniqueCommon.Spring.Angular.stiffness
           
protected  TargetableFloat RigidConstraint.TechniqueCommon.Spring.Linear.stiffness
           
protected  TargetableFloat RigidConstraint.TechniqueCommon.Spring.Angular.targetValue
           
protected  TargetableFloat RigidConstraint.TechniqueCommon.Spring.Linear.targetValue
           
protected  TargetableFloat PhysicsScene.TechniqueCommon.timeStep
           
protected  TargetableFloat Camera.Optics.TechniqueCommon.Perspective.xfov1
           
protected  TargetableFloat Camera.Optics.TechniqueCommon.Perspective.yfov1
           
protected  TargetableFloat Camera.Optics.TechniqueCommon.Perspective.yfov2
           
protected  TargetableFloat Camera.Optics.TechniqueCommon.Perspective.zfar
           
protected  TargetableFloat Camera.Optics.TechniqueCommon.Perspective.znear
           
 

Fields in org.collada._2005._11.colladaschema with type parameters of type TargetableFloat
protected  List<JAXBElement<TargetableFloat>> Camera.Optics.TechniqueCommon.Orthographic.content
           
 

Methods in org.collada._2005._11.colladaschema that return TargetableFloat
 TargetableFloat ObjectFactory.createTargetableFloat()
          Create an instance of TargetableFloat
 TargetableFloat Camera.Optics.TechniqueCommon.Perspective.getAspectRatio1()
          Gets the value of the aspectRatio1 property.
 TargetableFloat Camera.Optics.TechniqueCommon.Perspective.getAspectRatio2()
          Gets the value of the aspectRatio2 property.
 TargetableFloat Light.TechniqueCommon.Point.getConstantAttenuation()
          Gets the value of the constantAttenuation property.
 TargetableFloat Light.TechniqueCommon.Spot.getConstantAttenuation()
          Gets the value of the constantAttenuation property.
 TargetableFloat RigidConstraint.TechniqueCommon.Spring.Angular.getDamping()
          Gets the value of the damping property.
 TargetableFloat RigidConstraint.TechniqueCommon.Spring.Linear.getDamping()
          Gets the value of the damping property.
 TargetableFloat RigidBody.TechniqueCommon.Shape.getDensity()
          Gets the value of the density property.
 TargetableFloat InstanceRigidBody.TechniqueCommon.Shape.getDensity()
          Gets the value of the density property.
 TargetableFloat PhysicsMaterial.TechniqueCommon.getDynamicFriction()
          Gets the value of the dynamicFriction property.
 TargetableFloat Light.TechniqueCommon.Spot.getFalloffAngle()
          Gets the value of the falloffAngle property.
 TargetableFloat Light.TechniqueCommon.Spot.getFalloffExponent()
          Gets the value of the falloffExponent property.
 TargetableFloat Light.TechniqueCommon.Point.getLinearAttenuation()
          Gets the value of the linearAttenuation property.
 TargetableFloat Light.TechniqueCommon.Spot.getLinearAttenuation()
          Gets the value of the linearAttenuation property.
 TargetableFloat RigidBody.TechniqueCommon.getMass()
          Gets the value of the mass property.
 TargetableFloat RigidBody.TechniqueCommon.Shape.getMass()
          Gets the value of the mass property.
 TargetableFloat InstanceRigidBody.TechniqueCommon.getMass()
          Gets the value of the mass property.
 TargetableFloat InstanceRigidBody.TechniqueCommon.Shape.getMass()
          Gets the value of the mass property.
 TargetableFloat Light.TechniqueCommon.Point.getQuadraticAttenuation()
          Gets the value of the quadraticAttenuation property.
 TargetableFloat Light.TechniqueCommon.Spot.getQuadraticAttenuation()
          Gets the value of the quadraticAttenuation property.
 TargetableFloat PhysicsMaterial.TechniqueCommon.getRestitution()
          Gets the value of the restitution property.
 TargetableFloat PhysicsMaterial.TechniqueCommon.getStaticFriction()
          Gets the value of the staticFriction property.
 TargetableFloat RigidConstraint.TechniqueCommon.Spring.Angular.getStiffness()
          Gets the value of the stiffness property.
 TargetableFloat RigidConstraint.TechniqueCommon.Spring.Linear.getStiffness()
          Gets the value of the stiffness property.
 TargetableFloat RigidConstraint.TechniqueCommon.Spring.Angular.getTargetValue()
          Gets the value of the targetValue property.
 TargetableFloat RigidConstraint.TechniqueCommon.Spring.Linear.getTargetValue()
          Gets the value of the targetValue property.
 TargetableFloat PhysicsScene.TechniqueCommon.getTimeStep()
          Gets the value of the timeStep property.
 TargetableFloat Camera.Optics.TechniqueCommon.Perspective.getXfov1()
          Gets the value of the xfov1 property.
 TargetableFloat Camera.Optics.TechniqueCommon.Perspective.getYfov1()
          Gets the value of the yfov1 property.
 TargetableFloat Camera.Optics.TechniqueCommon.Perspective.getYfov2()
          Gets the value of the yfov2 property.
 TargetableFloat Camera.Optics.TechniqueCommon.Perspective.getZfar()
          Gets the value of the zfar property.
 TargetableFloat Camera.Optics.TechniqueCommon.Perspective.getZnear()
          Gets the value of the znear property.
 

Methods in org.collada._2005._11.colladaschema that return types with arguments of type TargetableFloat
 JAXBElement<TargetableFloat> ObjectFactory.createCameraOpticsTechniqueCommonOrthographicAspectRatio(TargetableFloat value)
          Create an instance of JAXBElement<TargetableFloat>}
 JAXBElement<TargetableFloat> ObjectFactory.createCameraOpticsTechniqueCommonOrthographicXmag(TargetableFloat value)
          Create an instance of JAXBElement<TargetableFloat>}
 JAXBElement<TargetableFloat> ObjectFactory.createCameraOpticsTechniqueCommonOrthographicYmag(TargetableFloat value)
          Create an instance of JAXBElement<TargetableFloat>}
 JAXBElement<TargetableFloat> ObjectFactory.createCameraOpticsTechniqueCommonOrthographicZfar(TargetableFloat value)
          Create an instance of JAXBElement<TargetableFloat>}
 JAXBElement<TargetableFloat> ObjectFactory.createCameraOpticsTechniqueCommonOrthographicZnear(TargetableFloat value)
          Create an instance of JAXBElement<TargetableFloat>}
 List<JAXBElement<TargetableFloat>> Camera.Optics.TechniqueCommon.Orthographic.getContent()
          Gets the rest of the content model.
 

Methods in org.collada._2005._11.colladaschema with parameters of type TargetableFloat
 JAXBElement<TargetableFloat> ObjectFactory.createCameraOpticsTechniqueCommonOrthographicAspectRatio(TargetableFloat value)
          Create an instance of JAXBElement<TargetableFloat>}
 JAXBElement<TargetableFloat> ObjectFactory.createCameraOpticsTechniqueCommonOrthographicXmag(TargetableFloat value)
          Create an instance of JAXBElement<TargetableFloat>}
 JAXBElement<TargetableFloat> ObjectFactory.createCameraOpticsTechniqueCommonOrthographicYmag(TargetableFloat value)
          Create an instance of JAXBElement<TargetableFloat>}
 JAXBElement<TargetableFloat> ObjectFactory.createCameraOpticsTechniqueCommonOrthographicZfar(TargetableFloat value)
          Create an instance of JAXBElement<TargetableFloat>}
 JAXBElement<TargetableFloat> ObjectFactory.createCameraOpticsTechniqueCommonOrthographicZnear(TargetableFloat value)
          Create an instance of JAXBElement<TargetableFloat>}
 void Camera.Optics.TechniqueCommon.Perspective.setAspectRatio1(TargetableFloat value)
          Sets the value of the aspectRatio1 property.
 void Camera.Optics.TechniqueCommon.Perspective.setAspectRatio2(TargetableFloat value)
          Sets the value of the aspectRatio2 property.
 void Light.TechniqueCommon.Point.setConstantAttenuation(TargetableFloat value)
          Sets the value of the constantAttenuation property.
 void Light.TechniqueCommon.Spot.setConstantAttenuation(TargetableFloat value)
          Sets the value of the constantAttenuation property.
 void RigidConstraint.TechniqueCommon.Spring.Angular.setDamping(TargetableFloat value)
          Sets the value of the damping property.
 void RigidConstraint.TechniqueCommon.Spring.Linear.setDamping(TargetableFloat value)
          Sets the value of the damping property.
 void RigidBody.TechniqueCommon.Shape.setDensity(TargetableFloat value)
          Sets the value of the density property.
 void InstanceRigidBody.TechniqueCommon.Shape.setDensity(TargetableFloat value)
          Sets the value of the density property.
 void PhysicsMaterial.TechniqueCommon.setDynamicFriction(TargetableFloat value)
          Sets the value of the dynamicFriction property.
 void Light.TechniqueCommon.Spot.setFalloffAngle(TargetableFloat value)
          Sets the value of the falloffAngle property.
 void Light.TechniqueCommon.Spot.setFalloffExponent(TargetableFloat value)
          Sets the value of the falloffExponent property.
 void Light.TechniqueCommon.Point.setLinearAttenuation(TargetableFloat value)
          Sets the value of the linearAttenuation property.
 void Light.TechniqueCommon.Spot.setLinearAttenuation(TargetableFloat value)
          Sets the value of the linearAttenuation property.
 void RigidBody.TechniqueCommon.setMass(TargetableFloat value)
          Sets the value of the mass property.
 void RigidBody.TechniqueCommon.Shape.setMass(TargetableFloat value)
          Sets the value of the mass property.
 void InstanceRigidBody.TechniqueCommon.setMass(TargetableFloat value)
          Sets the value of the mass property.
 void InstanceRigidBody.TechniqueCommon.Shape.setMass(TargetableFloat value)
          Sets the value of the mass property.
 void Light.TechniqueCommon.Point.setQuadraticAttenuation(TargetableFloat value)
          Sets the value of the quadraticAttenuation property.
 void Light.TechniqueCommon.Spot.setQuadraticAttenuation(TargetableFloat value)
          Sets the value of the quadraticAttenuation property.
 void PhysicsMaterial.TechniqueCommon.setRestitution(TargetableFloat value)
          Sets the value of the restitution property.
 void PhysicsMaterial.TechniqueCommon.setStaticFriction(TargetableFloat value)
          Sets the value of the staticFriction property.
 void RigidConstraint.TechniqueCommon.Spring.Angular.setStiffness(TargetableFloat value)
          Sets the value of the stiffness property.
 void RigidConstraint.TechniqueCommon.Spring.Linear.setStiffness(TargetableFloat value)
          Sets the value of the stiffness property.
 void RigidConstraint.TechniqueCommon.Spring.Angular.setTargetValue(TargetableFloat value)
          Sets the value of the targetValue property.
 void RigidConstraint.TechniqueCommon.Spring.Linear.setTargetValue(TargetableFloat value)
          Sets the value of the targetValue property.
 void PhysicsScene.TechniqueCommon.setTimeStep(TargetableFloat value)
          Sets the value of the timeStep property.
 void Camera.Optics.TechniqueCommon.Perspective.setXfov1(TargetableFloat value)
          Sets the value of the xfov1 property.
 void Camera.Optics.TechniqueCommon.Perspective.setYfov1(TargetableFloat value)
          Sets the value of the yfov1 property.
 void Camera.Optics.TechniqueCommon.Perspective.setYfov2(TargetableFloat value)
          Sets the value of the yfov2 property.
 void Camera.Optics.TechniqueCommon.Perspective.setZfar(TargetableFloat value)
          Sets the value of the zfar property.
 void Camera.Optics.TechniqueCommon.Perspective.setZnear(TargetableFloat value)
          Sets the value of the znear property.
 


CroftSoft Javadoc

CroftSoft COLLADA JAXB Javadoc (2006-11-13 15:08:25)